I am trying to make a screen for a car game and make the screen wait for a key to go into the next screen, thing is that with this code it changes colors too fast. I've already tried delay()
and sleep()
which haven't worked properly. Also, after hitting a key, it closes and doesn't wait for me to enter a key. I just want the title to blink between white and red until a key is hit, and get to know why it exits after hitting a key.
Here is my code:
#include <dos.h>
#include <graphics.h>
#include <stdlib.h>
#include <stdio.h>
#include <conio.h>
int main(void)
{
int gdriver = DETECT, gmode, errorcode;
initgraph(&gdriver, &gmode, "C|\\BORLANDC\\BGI");
outtextxy(250,280,"POINTER DRIVER 1.0");
outtextxy(250,290,"LCCM 10070249");
do
{
setcolor(WHITE);
outtextxy(250,380,"PRESS ANY KEY TO CONTINUE");
// delay(10); nothing works here :(
setcolor(RED);
outtextxy(250,380,"PRESS ANY KEY TO CONTINUE");
} while(!kbhit());
cleardevice();
outtextxy(250,290,"HELLO"); //here it draws mega fast and then exits
getch();
closegraph();
return 0;
}