I'm trying out fractal terrain generators (I'm thinking of doing some rather in-depth stuff, with trees and suchlike), and I want a fast 3D engine. The only thing that would be required of it is being able to draw lines, surfaces, move the camera, and simplicity.
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You may want to check out the game developer stack exchange for this question: http://gamedev.stackexchange.com/questions/8290/whats-the-best-python-3d-engine – Duke Hall Feb 24 '12 at 15:08
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I do not need models or whatnot. – technillogue Feb 24 '12 at 15:11
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You may want to look at pyopengl http://pyopengl.sourceforge.net/
It is not so much an engine, but rather a low level interface to the hardware.
You would need to learn OpenGL to use this effectively, there are some good tutorials at http://nehe.gamedev.net/tutorial/lessons_01__05/22004/

Peter de Rivaz
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