I am trying right now to declare a large character array. I am using the character array as a bitmap (as in a map of booleans, not the image file type). The following code generates a compilation error.
//This is code before main. I want these as globals.
unsigned const long bitmap_size = (ULONG_MAX/(sizeof(char)));
char bitmap[bitmap_size];
The error is overflow in array dimension. I recognize that I'm trying to have my process consume a lot of data and that there might be some limit in place that prevents me from doing so. I am curious as to whether I am making a syntax error or if I need to request more resources from the kernel. Also, I have no interest in creating a bitmap with some class. Thank you for your time.
EDIT ULONG_MAX is very much dependent upon the machine that you are using. On the particular machine I was compiling my code on it was well over 4.2 billion. All in all, I wouldn't to use that constant like a constant, at least for the purpose of memory allocation.