I've got a client-server app I'm making and I'm having a bit of trouble when reading objects on the server.
After my server connects to a client socket, I build object input and output streams and pass them along to my service()
method. In there, I'm supposed to handle different kinds of messages from the client. I can get a message from the client (that is, a Message
object, of my design) just fine. But of course, what I want to do is have a loop so I can get a message, process it, and respond back.
So far, my code only works for a single message. When I added my loop, what happened was on every iteration, my server just kept reading the same message over and over again before my client got a chance to send a new message over the socket (I think this is what's happening, at least).
So what I really need to do is figure out how to make my service()
method wait for new input. Any ideas? Or am I approaching this wrong? Do I need to create a new OIS on every iteration or...? Some code:
public void service(ObjectInputStream input, ObjectOutputStream output) throws IOException, Exception {
_shouldService = true;
while (_shouldService) {
// It just keeps reading the same message over and over
// I need it to wait here until the client sends a new message
// Unless I'm just approaching this all wrong!
NetworkMessage message = (NetworkMessage) input.readObject();
NetworkMessageHeader header = message.getHeader();
String headerType = header.getType();
if (headerType.equals(NetworkMessageHeader.NetworkMessageHeaderTypeConnect)) {
doLoginForMessage(message, output);
} else if (headerType.equals(NetworkMessageHeader.NetworkMessageHeaderTypeFiles)) {
doFilesList(message, output);
} else {
System.out.println("Unrecognized header type: " + headerType);
}
}
}