I am curious of the Dalvik performace when it cames to multiplying 4x4 floating point matrices compared to doing that natively. I will test this myself when I understand how to work with the NDK (I am just starting android through java) but if I know in advance there isn't any big diference I won't waste any time with the NDK.
Has anyone tested this? Does the JIT hide the performance difference well? Is it worth bothering with the NDK for a creating a game? (I am sure this depends on the complexity of the game, but I would like to know when exactly would you consider NDK) Thanks