If a game has no internet connection and hence fails to submit any highscores to openfeint, then how can it trigger a resubmission later on when there is a connection.
At the moment I have it working so that openfeint only tries to submit a score when the local highscore is lower than the new score. The problem here is that a highscore could fail and then the player may never break the (unsubmitted) highscore and therefore his score will never be submitted.
What would you suggest?