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If a game has no internet connection and hence fails to submit any highscores to openfeint, then how can it trigger a resubmission later on when there is a connection.

At the moment I have it working so that openfeint only tries to submit a score when the local highscore is lower than the new score. The problem here is that a highscore could fail and then the player may never break the (unsubmitted) highscore and therefore his score will never be submitted.

What would you suggest?

Jack
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1 Answers1

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If you have your offline config file setup properly it should cache the unsaved score locally and unload it when the opportunity presents itself.

RedBird
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  • Sounds too good to be true. I heard somewhere that openfient were being really slow about bringing offline support to android, are you sure this isn't an iOS only feature? – Jack Mar 15 '12 at 15:43