You need to use the variant::types
typedef. This gives you an MPL compatible sequence which we can then use with mpl::at
and a template to do our bidding. This does the trick:
#include <string>
#include <boost/variant.hpp>
#include <boost/mpl/at.hpp>
#include <boost/mpl/int.hpp>
template<typename U, typename V>
void construct_in(V& v) {
v = U();
// modern
// v = U{};
}
int main()
{
typedef boost::variant<int, std::string> variant;
typedef boost::mpl::at<variant::types, boost::mpl::int_<1>>::type pos;
variant v;
// use type deduction
construct_in<pos>(v);
// does not throw, does work
std::string& s =boost::get<std::string>(v);
return 0;
}
Here goes the runtime-variant:
#include <string>
#include <vector>
#include <functional>
#include <boost/variant.hpp>
#include <boost/mpl/at.hpp>
#include <boost/mpl/int.hpp>
#include <boost/mpl/for_each.hpp>
typedef boost::variant<int, std::string> variant;
typedef variant::types types;
typedef std::vector< std::function<void(variant&)> > fvec;
template<typename U, typename V>
void construct_in(V& v) {
v = U{};
}
struct build_and_add {
fvec* funcs;
template<typename T>
void operator()(T) {
funcs->push_back(&construct_in<T, variant>);
}
};
int main()
{
variant v;
std::vector< std::function<void(variant&)> > funcs;
// cannot use a lambda, would need to be polymorphic
build_and_add f = {&funcs};
boost::mpl::for_each<types>(f);
// this is runtime!
int i = 1;
funcs[i](v);
// does not throw, does work
std::string& s =boost::get<std::string>(v);
return 0;
}
It's a little arcane and will need some tweaking with variadic
arguments to be truly generic, but it does what you want. Someone else needs to figure out if this results in significant
code blow-up.