Your question makes no sense. Pointers, by definition, are a memory address to something - the size must depend upon the platform. How would you dereference a 128-bit pointer on a hardware platform supporting 64-bit addressing?!
You can create 64 or 128-bit values, but a pointer is directly related to the memory addressing scheme of the underlying hardware.
EDIT
With your additional statement, I think I see what you're trying to do. Unfortunately, I doubt it's possible. If the kernel function you want to use takes a 64-bit pointer argument, it's highly likely to be a 64-bit function (unless you're developing for some unusual hardware).
Even though it's technically possible to mix 64-bit instructions into a 32-bit executable, no compiler will actually let you do this. A 64-bit API call will use 64-bit code, 64-bit registers and a 64-bit stack - it would be extremely awkward for the compiler and operating system to manage arbitrary switching from a 32-bit environment to a 64-bit environment.
You should look at finding the equivalent API for a 32-bit environment. Perhaps you could post the kernel function prototype (name+parameters) you want to use and someone could help you find a better solution.
Just so there's no confusion, __ptr64
in MSDN is not platform independent:
On a 32-bit system, a pointer declared with __ptr64 is truncated to a
32-bit pointer.