Main Questions:
1. Is resizing the image most likely the reason my app is slowing down?
2. Best way to deal with multiple screens when creating a game with a lot of images / big map?
3. Any suggestions or tips?
This is not so much a my code problem as it is an idea problem.
I have not tested it yet, but I am almost certain the reason for my application being slow is resizing my images. What I do is make a blank bitmap at 480x800 and draw on it. Then resize it as need be. Here is my resize method...
What can I do to either make this faster or solve my problem of dealing with multiple screens?
private Bitmap scaleImage(Bitmap picture) {
Log.i("First Bitmap", "Size: " + picture.getWidth() + ", " + picture.getHeight());
Matrix matrix = new Matrix();
matrix.postScale(this.game.getScaleX(), this.game.getScaleY());
Bitmap resizedPicture = Bitmap.createBitmap(picture, 0, 0, picture.getWidth(), picture.getHeight(), matrix, true);
return resizedPicture;
}
BTW I am designing a game, so keep it in mind that I can't just scale everything ahead of time or otherwise the images would not go where I need them. I was thinking however that maybe you could do all your calculations related to image size, but wouldn't that be a problem?
I have read around a lot, but there was not much. I did find this link useful. Maybe someone could explain things better so that I can solve this problem and get on with my game/app!!! :)
Link to "this link": http://developer.android.com/guide/practices/screens_support.html