I have subclassed a UILabel with the following code, which works fine - but any animations involving the subclass runs a lot slower than normal UILabels. I'm assuming Quartz is the culprit, but is there anything I could do to speed things up a bit?
- (void)drawTextInRect:(CGRect)rect
{
CGSize shadowOffset = self.shadowOffset;
UIColor *textColor = self.textColor;
// Establish the Quartz 2D drawing destination:
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 1);
CGContextSetLineJoin(context, kCGLineJoinRound);
// Draw the label’s outline:
CGContextSetTextDrawingMode(context, kCGTextStroke);
self.textColor = [UIColor whiteColor];
[super drawTextInRect:rect];
// Draw the label:
CGContextSetTextDrawingMode(context, kCGTextFill);
self.textColor = [UIColor textColor];
self.shadowOffset = CGSizeMake(0, 0);
[super drawTextInRect:rect];
self.shadowOffset = shadowOffset;
}