There is a wiki page on jmonkeyengine.org about importing .3ds
models into a scene, however the article is 3 years old and does no longer apply to JME3. Is it still possible? Is there some library for download that can be included to do this?
If not, I will have to convert manually all my files with Blender...
** Update **
I dropped Blender and I have asked a friend to create the models in 3D Studio Max (3D modeling is really not my cup of tea after all) and he's struggling exporting the skeleton of the animated body to OgreXML format; the .skeleton.xml
file is just not there!
I don't know how the ogre model (with animations and all) was created, but an up to date, detailed, tutorial from 3DS to displaying the model in a JME application would be nice. If anyone know where I can find one? It seems so easy in the forums, but we are unable to replicate the process with our own models.