I would like to understand how "bytesPerRow" is calculated when building up an NSBitmapImageRep (in my case from mapping an array of floats to a grayscale bitmap).
Clarifying this detail will help me to understand how memory is being mapped from an array of floats to a byte array (0-255, unsigned char; neither of these arrays are shown in the code below).
The Apple documentation says that this number is calculated "from the width of the image, the number of bits per sample, and, if the data is in a meshed configuration, the number of samples per pixel."
I had trouble following this "calculation" so I setup a simple loop to find the results empirically. The following code runs just fine:
int Ny = 1; // Ny is arbitrary, note that BytesPerPlane is calculated as we would expect = Ny*BytesPerRow;
for (int Nx = 0; Nx<320; Nx+=64) {
// greyscale image representation:
NSBitmapImageRep *dataBitMapRep = [[NSBitmapImageRep alloc]
initWithBitmapDataPlanes: nil // allocate the pixel buffer for us
pixelsWide: Nx
pixelsHigh: Ny
bitsPerSample: 8
samplesPerPixel: 1
hasAlpha: NO
isPlanar: NO
colorSpaceName: NSCalibratedWhiteColorSpace // 0 = black, 1 = white
bytesPerRow: 0 // 0 means "you figure it out"
bitsPerPixel: 8]; // bitsPerSample must agree with samplesPerPixel
long rowBytes = [dataBitMapRep bytesPerRow];
printf("Nx = %d; bytes per row = %lu \n",Nx, rowBytes);
}
and produces the result:
Nx = 0; bytes per row = 0
Nx = 64; bytes per row = 64
Nx = 128; bytes per row = 128
Nx = 192; bytes per row = 192
Nx = 256; bytes per row = 256
So we see that the bytes/row jumps in 64 byte increments, even when Nx incrementally increases by 1 all the way to 320 (I didn't show all of those Nx values). Note also that Nx = 320 (max) is arbitrary for this discussion.
So from the perspective of allocating and mapping memory for a byte array, how are the "bytes per row" calculated from first principles? Is the result above so the data from a single scan-line can be aligned on a "word" length boundary (64 bit on my MacBook Pro)?
Thanks for any insights, having trouble picturing how this works.