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I am new to unity3D gonna develop a standalone game from webplayer based game. so the webplayer game download the assets folder from server but according to standalone no need to download assets from server. so how can i load local bundle to run the app. i have folder name "Bundle " which contain the bundle package.

devdigital
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Srini
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1 Answers1

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If your Bundle folder is in Assets/Resources you can use Resources.Load() to load them. AND(!) they are compiled into your game.

If you want to use WWW to load local files use file://

var FilePath = "file://" + Application.dataPath + "/Bundle/image.jpg";

And point WWW to this path.

Valentin Simonov
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  • Be careful, this is only working on OSX, Window Editor. For example on Android, Application.dataPath doesn't exist. – xeonarno Aug 27 '13 at 19:40