I'm trying to create moving functionality to my imageView (maskPreview in the code below), so that users can move a picture, which is contained in maskPreview, around the screen. Here's my code for touch begin and touch moved:
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
if ([touches count]==1) {
UITouch *touch= [touches anyObject];
originalOrigin = [touch locationInView:maskPreview];
}
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
if ([touches count]==1) {
UITouch *touch = [touches anyObject];
CGPoint lastTouch = [touch previousLocationInView:self.view];
CGFloat movedDistanceX = originalOrigin.x-lastTouch.x;
CGFloat movedDistanceY = originalOrigin.y-lastTouch.y;
[maskPreview setFrame:CGRectMake(maskPreview.frame.origin.x+movedDistanceX, maskPreview.frame.origin.y + movedDistanceY, maskPreview.frame.size.width, maskPreview.frame.size.height)];
}
}
but I'm getting some weird responses from the app. I haven't put restrictions on how far the imageview can move, i.e. to prevent it from going out of the screen, but even if it's a small move, my imageview goes wild and disappears.
Thanks alot in advance for all the help