if you add a jpanel instance to the content pane, the paintComponent method is called, right?
content_pane.add (fDrawingPanel);
so why would you call "repaint" at the first line in the run()
method? (it says "to paint the loading message, but it should already be painted, because paintComponent
was called before, and once fShow
is true, we don't set it back to false, so this code is, i think, supposed to be called once ) :
public class MediaTrackApplet extends JApplet
implements Runnable
{
// Need a reference to the panel for the
// thread loop.
DrawingPanel fDrawingPanel;
// Parameters to track the image
MediaTracker fTracker;
Image fImg;
int fImageNum = 0;
boolean fShow = false;
String fMessage ="Loading...";
/** Use a MediaTracker to load an image.**/
public void init () {
Container content_pane = getContentPane ();
// Create an instance of DrawingPanel
fDrawingPanel = new DrawingPanel (this);
// Add the DrawingPanel to the contentPane.
content_pane.add (fDrawingPanel);
// Get image and monitor its loading.
fImg = getImage (getCodeBase (), "m20.gif.jpg" );
fTracker = new MediaTracker (this);
// Pass the image reference and an ID number.
fTracker.addImage (fImg, fImageNum);
} // init
/** If the image not yet loaded, run the thread
* so the run() will monitor the image loading.
**/
public void start () {
if (!fTracker.checkID (fImageNum) ) {
Thread thread = new Thread (this);
thread.start ();
} else
// Unloading/reloading web page can will leave
// checkID true but fShow will be false.
fShow = true;
} // start
/** Use a thread to wait for the image to load
* before painting it.
**/
public void run () {
// Paint the loading message
repaint ();
// The wait for the image to finish loading
try {
fTracker.waitForID (fImageNum );
} catch (InterruptedException e) {}
// Check if there was a loading error
if (fTracker.isErrorID (fImageNum ))
fMessage= "Error";
else
fShow = true;
// Repaint with the image now if it loaded OK
repaint ();
} // run
}// class MediaTrackApplet
/** This JPanel subclass draws an image on the panel if
* the image is loaded. Otherwise, it draws a text message.
**/
class DrawingPanel extends JPanel {
MediaTrackApplet parent = null;
DrawingPanel (MediaTrackApplet parent) {
this.parent = parent;
}// ctor
public void paintComponent (Graphics g) {
super.paintComponent (g);
// Add your drawing instructions here
if (parent.fShow)
g.drawImage (parent.fImg,10,10,this);
else
g.drawString (parent.fMessage, 10,10);
} // paintComponent
} // class DrawingPanel
Thanks