I'm having trouble using a rectangular texture on iOS (iPhone 3gs or newer)
I'm trying to use GL_TEXTURE_RECTANGLE
and/or GL_EXT_texture_rectangle
but XCODE autocomplete doesn't recognize it, i think because the proper header file is not imported and throws me the undeclared identifier
error.
Also tried GL_ARB_texture_non_power_of_two
and GL_ARB_texture_rectangle
as answered in this question OpenGL ES GL_TEXTURE_RECTANGLE but none are declared.
I've googled and haven't found a reference to the header it is declared, the header files used in the documentation sample projects are not found.
- Working on xcode 4.2
these are the headers I'm currently importing:
#import <OpenGLES/EAGL.h>
#import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h>
#import <OpenGLES/ES2/gl.h>
#import <OpenGLES/ES2/glext.h>
also tried to import these
#import <OpenGL/OpenGL.h> //file not found
#import <OpenGL.h> //file not found
#import <OpenGL/glu.h> //file not found