Evening,
I came across this very useful post and I have everything looking good except for sizing... Post: how to add icon in alert dialog before each item?
There was a comment about setBounds and then invoking a different setCompoundDrawables.
Here is what I have
...
switch(currently_selected){
...
case 3:
final Item[] items2 = {
new Item("Company 1", R.drawable.c_1),
new Item("Company 2", R.drawable.c_2),
new Item("Company 3", R.drawable.c_3),
new Item("Company 4", R.drawable.c_4),
new Item("Company 5", R.drawable.c_5)//no icon for this one
};
ListAdapter adapter = new ArrayAdapter<Item>(
MainPortal.this,
android.R.layout.select_dialog_item,
android.R.id.text1,
items2){
public View getView(int position, View convertView, ViewGroup parent) {
//User super class to create the View
View v = super.getView(position, convertView, parent);
TextView tv = (TextView)v.findViewById(android.R.id.text1);
//Put the image on the TextView
tv.setCompoundDrawablesWithIntrinsicBounds(items2[position].icon, 0, 0, 0);
//Add margin between image and text (support various screen densities)
int dp5 = (int) (5 * getResources().getDisplayMetrics().density + 0.5f);
tv.setCompoundDrawablePadding(dp5);
return v;
}
};
AlertDialog.Builder builder1 = new AlertDialog.Builder(MainPortal.this);
builder1.setTitle("Please select the Module you wish to load and use");
builder1.setAdapter(adapter, new DialogInterface.OnClickListener() {
//builder1.setItems(items1, new DialogInterface.OnClickListener() { // comment out this line to try to use the adapter
public void onClick(DialogInterface dialog, int item) {
Toast.makeText(getApplicationContext(), items1[item], Toast.LENGTH_LONG).show();
}
}).create().show();
break;
...
}//end switch
so this works very well and after 5-6 hours I got it working.
Though I'm too new at this to understand what some of these things are. My company 1-5, will have the option to load a company header to kind of display alongside the name.
I'd like to scale these down while maintaining their aspect ratios if possible. thus,
int max_allowed = 50;
if(getWidth() > getHeight){
scaleTo(50, (getWidth()/getHeight()*50));
}else if(getWidth() < getHeight){
scaleTo((getWidth()/getHeight()*50), 50) ;
}else{
scaleTo(50, 50);
}
Any and help towards the proper way to set the bounds would be greatly appreciated, I just don't understand the items2[position].icon being an integer and referencing or converting a drawable from it.
thanks, Joshua