My Samsung Galaxy Gio s5660 doesn't seem to want to run my AS3 project from FlashDevelop.
I have followed the instructions in the mobile AS3 template and they were all completed successfully. I've also checked photonstorms blog but that didn't help.
I have turned on Settings > Application settings > development > USB Debugging
What happens is:
- my project runs in desktop mode (displays 'hello world')
- I change a value in 'run.bat' to run it on the device
- builds successfully, but the 'waiting for flash player to connect to debugger' takes very long time and eventually times out.
- The screen of the phone goes black (does not display 'hello world') in response to the successful build and in the android task manager I can see that it runs. The background color (black) is not correct either, it is set to white in the project.
I have been fiddling with settings but no luck.
Any help would be greatly appreciated.
I have tried
- different version of air
- different resolutions
- using
goto android-debug
as well asgoto android-test
in the run.bar file - stripping everything down to a simple hello world
android 2.3.3 samsung gt-s5660 flex 4.5.1 / air 3.0
edit: I have since found out my certificate wasn't 100% but it should be now (uninstalled all versions from the phone). And also now I'm getting 'force close' messages on every build on the phone.