I'm using Three.js and webGLrender to display a hockey stadium with its seats (80k particles) and i want to be able to do picking on each seat. I've tried to create a hidden object to use ray interception but with 80k objects all becomes too slow. So I think the best way is only to create the objects when the zoom is near enough that is only displaying a set of seats. The problem is that i don't know very well how to detect which particles (Vertex) of the particlesystem are falling inside the frustum.
Any ideas or samples?
Thanks in advance!