Doing a project in win32 in c++, attempting to double buffer the image being drawn, but I'm getting a black screen with the correct bitmaps drawn over it. This is also causing my WM_MOUSEMOVE condition, which drags a bitmap along with your cursor to not draw the bitmap. Code for paint is below: paint() is called in wndproc under WM_PAINT, scroll is the position of the scroll bar, unused so far.
int paint(HWND hWnd, HINSTANCE hInst, RECT clientRect, std::vector<Measure> *measures, int scroll)
{
int x = 90;
hdc = BeginPaint(hWnd, &ps);
hdcmem = CreateCompatibleDC(hdc);
HBITMAP hbmScreen = CreateCompatibleBitmap(hdc, clientRect.right, clientRect.bottom);
SelectObject(hdcmem,hbmScreen);
/*these functions just create the bitmaps into hdcmem*/
drawStaff(hWnd, hInst, clientRect, x, 0);
drawKey(hWnd, hInst, clientRect, x, (*measures)[0], 0);
drawTime(hWnd, hInst, clientRect, x, (*measures)[0], 0);
drawNotes(hWnd, hInst, clientRect, measures, x);
BitBlt(hdc, 0, 0, clientRect.right, clientRect.bottom, hdcmem, 0, 0, SRCCOPY);
ReleaseDC(hWnd, hdcmem);
return 0;
}