I'm trying to use QTKit to convert a list of images to a quicktime movie. I've figured out how to do everything except get the frame rate to 29.97. Through other forums and resources, the trick seems to be using something like this:
QTTime frameDuration = QTMakeTime(1001, 30000)
However, all my attempts using this method, or even (1000, 29970) still produce a movie at 30fps. This fps is what shows up when playing with Quicktime player.
Any ideas? Is there some other way to set the frame rate for the entire movie once its created?
Here's some sample code:
NSDictionary *outputMovieAttribs = [NSDictionary dictionaryWithObjectsAndKeys:@"jpeg", QTAddImageCodecType, [NSNumber numberWithLong:codecHighQuality], QTAddImageCodecQuality, nil];
QTTime frameDuration = QTMakeTime(1001, 30000);
QTMovie *outputMovie = [[QTMovie alloc] initToWritableFile:@"/tmp/testing.mov" error:nil];
[outputMovie setAttribute:[NSNumber numberWithBool:YES] forKey:QTMovieEditableAttribute];
[outputMovie setAttribute:[NSNumber numberWithLong:30000] forKey:QTMovieTimeScaleAttribute];
if (!outputMovie) {
printf("ERROR: Chunk: Could not create movie object:\n");
} else {
int frameID = 0;
while (frameID < [framePaths count]) {
NSAutoreleasePool *readPool = [[NSAutoreleasePool alloc] init];
NSData *currFrameData = [NSData dataWithContentsOfFile:[framePaths objectAtIndex:frameID]];
NSImage *currFrame = [[NSImage alloc] initWithData:currFrameData];
if (currFrame) {
[outputMovie addImage:currFrame forDuration:frameDuration withAttributes:outputMovieAttribs];
[outputMovie updateMovieFile];
NSString *newDuration = QTStringFromTime([outputMovie duration]);
printf("new Duration: %s\n", [newDuration UTF8String]);
currFrame = nil;
} else {
printf("ERROR: Could not add image to movie");
}
frameID++;
[readPool drain];
}
}
NSString *outputDuration = QTStringFromTime([outputMovie duration]);
printf("output Duration: %s\n", [outputDuration UTF8String]);