I have tried all the normal methods of faking keyboard actions (SendInput/SendKeys/etc) but none of them seemed to work for games that used DirectInput. After a lot of reading and searching I stumbled across Interception, which is a C++ Library that allows you to hook into your devices.
It has been a very long time since I worked with C++ (Nothing existed for C#) so I am having some trouble with this. I have pasted in the sample code below.
Does it look like there would be anyway to initiate key actions from the code using this? The samples all just hook into the devices and rewrite actions (x key prints y, inverts mouse axis, etc).
enum ScanCode
{
SCANCODE_X = 0x2D,
SCANCODE_Y = 0x15,
SCANCODE_ESC = 0x01
};
int main()
{
InterceptionContext context;
InterceptionDevice device;
InterceptionKeyStroke stroke;
raise_process_priority();
context = interception_create_context();
interception_set_filter(context, interception_is_keyboard, INTERCEPTION_FILTER_KEY_DOWN | INTERCEPTION_FILTER_KEY_UP);
/*
for (int i = 0; i < 10; i++)
{
Sleep(1000);
stroke.code = SCANCODE_Y;
interception_send(context, device, (const InterceptionStroke *)&stroke, 1);
}
*/
while(interception_receive(context, device = interception_wait(context), (InterceptionStroke *)&stroke, 1) > 0)
{
if(stroke.code == SCANCODE_X) stroke.code = SCANCODE_Y;
interception_send(context, device, (const InterceptionStroke *)&stroke, 1);
if(stroke.code == SCANCODE_ESC) break;
}
The code I commented out was something I tried that didn't work.