I'm having trouble building Irrlicht Engine on MacOSX Lion. The process described on the wiki is not updated for Lion, and byt following this discussion I found on the web, I tried to build using xcodebuild -sdk macosx10.7 -arch x86_64
, but I get the following error:
** BUILD FAILED **
The following build commands failed:
CompileC build/MacOSX.build/Release/libIrrlicht.a.build/Objects-normal/x86_64/COpenGLSLMaterialRenderer.o ../COpenGLSLMaterialRenderer.cpp normal x86_64 c++ com.apple.compilers.llvmgcc42
(1 failure)
My knowledge of MacOS building procedures and xcode terminal commands is limited, anyone could light me in the right direction?