vector<CGPoint>::iterator i;
vector<CGPoint>* bp = bicyclePad.bikePathPoints;
for(i = bp->begin(); i != bp->end()-3; i++){
angle = atan2((*i).y/(*i).x) * 180/ PI;
}
I guess atan2 can only be used with floats and doubles. but I am trying to do it with an iterator. How would I go about doing the above?