So I have this canvas on where I paint bitmaps
An example would be a bitmap as a background.. so I will make this full screen on my 533x320 dip Samsung S2
So, when I load this same app on a, lets say, HTC with 480x320 dip.. my background image will now be larger then the screen - how is this normally handled?
I know some would might answer that I can just check the DIP sizes and use that.. which would also work for this background image.. but what about the 10 chess pieces I have where one of them is not out of the screen because it extends the 480dp of the HTC but works great on my 533dp S2?
How is this normally handled?