I am currently using openAl in my game . I am getting the memory leak whose responsible frame is `
OALSource:AddPlaybackMessage
` What I am doing is that after my game finishes i delete all the buffers allocated to the Source and free other pcmdata pointers etc .. before the starting the game i re-initialize the source and their buffers with the audio data. At this stage am getting this leak. Any idea why its happening ..... Some posts say its a bug in apple's OpenAl library but i dont think so .. Apple must have done something about it ....
Thanks