SoundEffectInstance alarmSound = PlaySound(@"Alarms/"+alarmSoundString);
VibrateController vibrate = VibrateController.Default;
var vibrationLength = 1000;
var startTime = DateTime.Now;
vibrate.Start(new TimeSpan(0,0,0,0,vibrationLength));
MessageBoxResult alarmBox = MessageBox.Show("Press OK to stop alarm", "Timer Finished", MessageBoxButton.OK);
var ok = false;
While (!ok){
if (alarmBox == MessageBoxResult.OK)
{
ok = true;
}
else{
if(startTime.AddMilliseconds(vibrationLength * 1.2) < DateTime.Now)
{
startTime = DateTimne.Now;
vibrate.Start(new TimeSpan(0,0,0,0,vibrationLength));
}
}
}
alarmSound.Stop();
vibrate.Stop();
Roughly
I don't write code for windows phone so this may cause the phone to become unresponsive. But the general Idea is keep checking to see if the user has hit okay and if not if enough time has elasped since the last vibration has started to start a new one.
If you want it to pulse I would suggest using AddMilliseconds and add a length greater than the pulse length you want.
Using a timer instead
pretending you class looks like this
public class buzzz
{
MessageBoxResult alarmBox;
DispatchTimer alarmTimer = new DispatchTimer();
var vibrationLength = 1000.0;
var timerIncrease = 1.2;
VibrateController vibrate = VibrateController.Default;
public buzz()
{
alarmTimer.Interval = TimeSpan.FromMillseconds(vibrationLegnth * timerIncrease);
alarmTimer.Tick += alarmTimer_Tick
}
public void startBuzz()
{
SoundEffectInstance alarmSound = PlaySound(@"Alarms/"+alarmSoundString);
vibrate.Start(new TimeSpan(0,0,0,0,vibrationLength));
alarmTimer.Start();
alarmBox = MessageBox.Show("Press OK to stop alarm", "Timer Finished", MessageBoxButton.OK);
}
void alarmTimer_Tick(object sender, EventArgs e)
{
if(alarmBox == MessageBoxResult.OK)
{
alarmTimer.Stop();
vibrate.Stop();
}
else
{
vibrate.Start(new TimeSpan(0,0,0,0,vibrationLength));
}
}
}