I'm testing a few things with the ND2D library (made by NullDesign, engine's source available at github).
What I've encountered, is that if I toggle my Flash application to Fullscreen mode, the World2D
(or Stage3D
/ Context3D
buried inside it) doesn't auto-stretch to maximize it to the entire screen resolution.
Do I need to reinitialize my setup to the new Fullscreen dimensions? What if the stage.scaleMode
is set to "NO_SCALE"
? Will that affect the dimensions since the stage, although appearing larger, will still retain the same coordinate system and dimensions?
If anyone has ever figured out how to correctly toggle Fullscreen mode in Stage3D
, please shed some light!
Even better if you have a solution in ND2D :)
Thanks!