as the title already says how much memory can I allocate for textures in opengl for Android 2.3 ?
I would like to know this as I didn't see any real number regarding this anywhere. I allocated on a galaxy tab up to 96 MB successfully for dozens of textures but after 96 MB rendering is slowing down to an extreme crawl. I use the same algorithm for the tests and only increase the allocated textures but the rendering performance above 96MB is less than 5% of what it is with 96 MB or less.
Is there a reason for this ?
Is this for all android 2.3 devices or is there a difference between them ?
How much memory can I safely allocate for opengl textures for most 2.3 and above android devices ?
Thanks in advance...