I have used binary serialization to save an F# record from a C# class. All works fine:
F#:
type GameState =
{
LevelStatus : LevelStatus
Grid : Variable<Option<Ball> [,]>
...
}
let game_state : GameState = aGameState()
C#:
public void OnSaveGame() {
using (var stream = File.Open("game_status.sav", FileMode.Create))
{
var binary_formatter = new BinaryFormatter();
binary_formatter.Serialize(stream, PuzzleBobble.game_state);
}
}
Now, I'm refactoring my F# module and I would like to have a mutable record to serialize:
let mutable game_state = aGameState()
game_state <- myGameState()
This way the file is created but when I try to deserialize it I get a null object.
I've changed nothing of my previous implementation, except the added mutable keyword.
My question is: is there anything wrong with serialization of a mutable F# record? Or serialization it self is right, and I have to look for a different error somewhere else in my code?
EDIT:
Even accessing the record through methods like suggested @Brian, it seems not to work.
Here's some more details. When I deserialize the previous saved object this way (that works without game_state declared mutable):
public void OnLoadGame() {
using (var stream = File.Open("game_status.sav", FileMode.Open))
{
var binary_formatter = new BinaryFormatter();
try
{
GameLogic.GameState state = binary_formatter.Deserialize(stream) as GameLogic.GameState;
GameLogic.load_game_state(state);
}
catch (ArgumentNullException e) {
Console.WriteLine(e.Message);
}
}
}
I get the following exception:
'System.ArgumentNullException' in FSharp.Core.dll