I did some research on the topic but could not find anything similar to my question. So I hope some of you great guys may help me out.
I want to use AES128 encryption (CFB-Mode) for the networking in my application between two individual clients. The data being exchanged consists only of textual strings of a specific structure, for example, the first bytes allways tell the recipient the kind of message they are receiving, so they can process them. With AES I want to ensure the confidentiality of the message, but now the question of "integrity" arises.
Normaly you would consider using a MAC. But isn't it guaranteed that nobody has altered the message, if the recipient is able to decrypt it correctly, i.e. that the message can be used correctly in his application because of the string's format? Wouldn't altering (even 1 bit) the encrypted message by a third party result in garbage during decryption?
Furthermore let's assume that the application is a multi-party peer-to-peer-game, where two of the players are communicating with each other on a private but AES-encrypted channel. Now the originator of the message is not playing fair and intentionally sending a fraudulent encrypted message to convey an impression that the message has been altered by a random third party (to force a player to quit). Now the recipient would have no chance to determine if the message has been altered or if the sender acts fraudulent, am I right? So Integrity would not be of much use in such a situation and could be neglected?
This may sound like an odd and out of world example. But it's something I recently encountered in a similar application and I am asking myself if there is a solution to the problem or if I got the basic Idea of AES encryption.