I've been researching OpenGL, OpenGL-ES, etc...Can anyone explain to me, from the bottom up, how this all fits together?
For instance, framebuffer -> ?? -> Window Manager -> OpenGL ? (That shows you where I'm at with this, sadly.)
Or in the case of a workstation...video card -> DRI -> X -> WM -> ????
I've only recently started working on C++ stuff on personal projects...I've mainly worked on "business software" type stuff in the past...any help would be greatly appreciated!