I'm trying to create a boundary for a player object, controlled with arrow keys, in my game using the main stage's height and width. For example, one test point is at the top edge of the player object's bounding box so that when the player object's head touches the stage's top edge, the player can't move anymore to the north. The player object is manually instantiated to the center of the stage by using the Flash stage editor so it will start at the center before the program starts.
The problem is that right at the start of the program, I can no longer move the player object up or down with the arrow keys but I can still move it left or right. The intention is to allow the player to move north until the player object's head touches the top edge of the main stage. Here's the code:
package
{
public class Main_Playground extends MovieClip
{
var vx:int;
var vy:int;
public function Main_Playground()
{
init();
}
function init():void
{
//initialize variables
vx = 0;
vy = 0;
//Add event listeners
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
function onKeyDown(event:KeyboardEvent):void
{
if (event.keyCode == Keyboard.LEFT)
{
vx = -5;
}
else if (event.keyCode == Keyboard.RIGHT)
{
vx = 5;
}
else if (event.keyCode == Keyboard.UP)
{
vy = -5;
}
else if (event.keyCode == Keyboard.DOWN)
{
vy = 5;
}
}
function onKeyUp(event:KeyboardEvent):void
{
if (event.keyCode == Keyboard.LEFT || event.keyCode == Keyboard.RIGHT)
{
vx = 0;
}
else if (event.keyCode == Keyboard.DOWN || event.keyCode == Keyboard.UP)
{
vy = 0;
}
}
function onEnterFrame(event:Event):void
{
//Move the player
player.x += vx;
player.y += vy;
//determine top boundary
if (! stage.hitTestPoint(player.x, (player.y-(player.height/2)), true ) ){
player.y -= vy;
}
}
}
}