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I am trying to get audio using Kinect's microphones, but can't even even get the sample running.

The sample that comes with OpenNI (Sample-NiAudioSample) exits with this message:

No audio node was found!

Has anyone managed to get read audio from a Kinect? If so, how?

Bart
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George Profenza
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1 Answers1

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You can't. Last I checked (a few weeks ago) audio was accessible through the libfreenect drivers (OpenKinect) not OpenNI.

mankoff
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    Thanks for the info. I still need to use skeleton data, so I might need to mix OpenNI and freenect. I imagine there will be issues when both libraries attempt to access the device. Would u happen to know if people got both running ? I've spotted something handy(`ModuleLockAwareInterface`) in the OpenNI docs, as I mentioned in [this question](http://stackoverflow.com/questions/8446605/how-can-i-access-the-kinect-device-via-openni), but haven't worked out how to use that yet. Any clues ? – George Profenza Dec 11 '11 at 21:52