I have to write a simple Java app which can load pictures, show it in a GUI form, allow the user to apply some transformation, and show the transformed picture. My solution is working fine, but the UI is flickering a bit, because the repaint method called too often (for example when the user scaling the image with a JSlider)
My code looks like this:
public class ImageCanvas extends Canvas
{
private BufferedImage image;
// ...
@Override
public void paint(Graphics g)
{
Graphics2D g2d = (Graphics2D) g;
if(image != null)
{
// I draw out the image...
}
}
public void setImage(BufferedImage image)
{
this.image = image;
this.repaint();
}
public void setRotation(double rotation)
{
this.rotation = rotation;
this.repaint();
}
public void setScale(double scaleX, double scaleY)
{
//set the scaling field, then repaint ....
}
// and so on...
}
And, of course, I have an ImageCanvas control on my main UI, and I simply call the public methods (see for example the "setRotation" method above) which repaint the canvas area. I know it's a simple question, but I don't even find a DoubleBuffered property on the Canvas...
Any help appreciated.