I'm trying to develop a game using Andengine. It's been a while since I last worked with andengine, so I downloaded the latest andengine.jar. The Texture class changed to BitmapTextureAtlas So I used BitmapTextureAtlas instead of texture. Everything was fine except the quality of textures are changed. While using Texture its fine but using BitmapTextureAtlas, its has some weird pixel like border which appears different on every start. Sometimes more or less
Heres the link to the image of how the texture looks:
I've tried different things but it doesnt go. This problem wasn't seen when i was using Texture I hope anybody has an idea how this can be solved.