Sorry, this became a 3-fold question regarding arrays
I think (dynamic) arrays are truly powerful in D, but the following has been bothering me for a while:
In C++ I could easily allocate an array with designated values, but in D I haven't found a way to do so. Surely the following is no problem:
int[] a = new int[N];
a[] = a0;
But it looks inefficient, since line one will initialize with 0
, and like 2 with a0
. Could something similar to the following be done in D?
int[] a = new int(a0)[N]; // illegal
Another efficiency matter I have when using stride in std.range:
import std.stdio;
import std.range;
struct S
{
int x;
this(this)
{
writeln("copy ", x);
}
}
void f(S[] s)
{
}
int main()
{
S[] s = new S[10];
foreach (i, ref v; s)
{
v.x = i;
}
f(stride(s, 3)); // error
return 0;
}
Surely I was naive thinking I could simply use stride to create a new array without copying it's elements? There is no way to do so in D, right?
So I went and simulated as if the array was as stride would return, and implemented f
as:
f(s, 3);
void f(S[] s, uint stride)
{
ref S get(uint i)
{
assert (i * stride < s.length);
return s[i * stride];
}
for (uint x ... )
{
get(x) = ...;
}
}
Would there be a way to instead write get(x) using the index operator get[x]
? This way I could statically mixin / include the striding get
function and keep the rest of the function similar. I'd be interested in the approach taken, since a local struct is not allowed to access function scope variables (why not?).