I have simple code that uses AudioUnit to render sine wave to the output. My question is: what is the range of values that I should put in frames ? I mean, in AudioUnitRender function I am supposed to supply buffer array with some audio data ... So what values should I put in ? Currently I'm inserting values from -1 to 1, but I see that I can also use larger values ...
So what's maximum value that I should use (that represents 100% volume) ?
Thanks :)