This surprised me a little bit, but I was playing around with some code and found out that, at least on my computer, when a function accepts a parent class by reference and you pass a child instance, that the slicing problem doesn't occur. To illustrate:
#include <iostream>
class Parent
{
public:
virtual void doSomething()
{
using namespace std;
cout << "Parent::DoSomething" << endl;
}
};
class Child : public Parent
{
public:
virtual void doSomething()
{
using namespace std;
cout << "Child::DoSomething" << endl;
}
};
void performSomething(Parent& parent)
{
parent.doSomething();
}
int main(int argc, char** argv)
{
Child myChild;
performSomething(myChild);
return 0;
}
This prints out Child::DoSomething
.
Like I said, I was a little surprised. I mean, I know that passing by reference is like passing pointers around (but much safer in my understanding), but I didn't know I still got to keep polymorphic goodness when doing so.
I just want to make sure, is this supposed to happen or is it one of those "it works on my machine" type of instances?