i just try draw a simple 3d model(many model (.fbx) tested) with basicEffect in xna 4.0 , and there is no other object like 2d spritebatchs or text or ... but it does not shown correctly , i searched it and did some solution but no one work like set
graphics.GraphicsDevice.BlendState = BlendState.Opaque;
graphics.GraphicsDevice.DepthStencilState = DepthStencilState.Default;
although i did not draw anything else ! and what is funny i already work with 3d model without problem ! here is my draw code and a result screenshot
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.White);
graphics.GraphicsDevice.BlendState = BlendState.Opaque;
graphics.GraphicsDevice.DepthStencilState = DepthStencilState.Default;
foreach (ModelMesh mesh in m_Model.Meshes)
{
foreach (ModelMeshPart meshPart in mesh.MeshParts)
{
BasicEffect effect = (BasicEffect)meshPart.Effect;
effect.View = Matrix.CreateLookAt(new Vector3(0, 100, 1000), Vector3.Zero, Vector3.Up);
effect.World = bones[mesh.ParentBone.Index] * (Matrix.CreateWorld(Vector3.Zero, Vector3.Right, Vector3.Up));
effect.Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, GraphicsDevice.Viewport.AspectRatio, 0.0001f, 1000000f);
effect.EnableDefaultLighting();
}
mesh.Draw();
}
base.Draw(gameTime);
}
ty for your time