I'm using a TreeView in GTK# and now I need to use a custom cell renderer.
Although I got almost everything to work, there's one missing piece: The cell renderer must know what to render.
The data to render is a custom class. I want to retrieve a field from that class.
Here's what I have so far
public class TreeItemCellRenderer : CellRenderer
{
public override void GetSize (Widget widget, ref Gdk.Rectangle cell_area, out int x_offset, out int y_offset, out int width, out int height)
{
base.GetSize (widget, ref cell_area, out x_offset, out y_offset, out width, out height);
height = 16;
}
protected override void Render (Gdk.Drawable window,
Widget widget, Gdk.Rectangle background_area, Gdk.Rectangle cell_area, Gdk.Rectangle expose_area, CellRendererState flags)
{
base.Render (window, widget, background_area, cell_area, expose_area, flags);
using (var layout = new Pango.Layout(widget.PangoContext)) {
layout.Alignment = Pango.Alignment.Left;
layout.SetText("Hello, World!");
StateType state = flags.HasFlag(CellRendererState.Selected) ?
widget.IsFocus ? StateType.Selected : StateType.Active : StateType.Normal;
window.DrawLayout(widget.Style.TextGC(state), cell_area.X, cell_area.Y, layout);
}
}
}
Now I want to draw my custom field instead of "Hello, World!".
Some googling suggested SetProperty
/GetProperty
is what I need, but:
var col = new TreeViewColumn("TreeItem", renderer);
col.AddAttribute(renderer, "tree-item", 0);
Throws an error on runtime since TreeItemCellRenderer has no property named "tree-item".
Also, it is worth noting that SetProperty
is not virtual.
So how should I do it?