new guy here and I'm slowly getting the hang of python, but I have a question.
I have two files here
one is named first_file.py
from other_file import GameFrame
from Tkinter import Tk
def main():
tk = Tk()
tk.title("Game of Life Simulator")
tk.geometry("380x580")
GameFrame(tk)
tk.mainloop()
main()
and the other is other_file.py
from Tkinter import *
from tkFileDialog import *
class GameFrame (Frame):
def __init__(self, root):
Frame.__init__(self,root)
self.grid()
self.mychosenattribute=8
self.create_widgets()
def create_widgets(self):
for rows in range(1,21):
for columns in range(1,21):
self.columns = columns
self.rows = rows
self.cell = Button(self, text='X')
self.cell.bind("<Button-1>", self.toggle)
self.cell.grid(row=self.rows, column=self.columns)
reset = Button(self, text="Reset")
reset.bind("<Button-1>", self.reset_button)
reset.grid(row=22, column = 3, columnspan=5)
def reset_button(self, event):
self.cell.destroy()
for rows in range(1,21):
for columns in range(1,21):
self.columns = columns
self.rows = rows
self.cell = Button(self, text='')
self.cell.bind("<Button-1>", self.toggle)
self.cell.grid(row=self.rows, column=self.columns)
After I push the reset button what happens right now is one button gets destroyed and another set of buttons are made on top of the already present buttons, but I need to be able to destroy or atleast configure all buttons to be blank. So how would I do that for all the buttons since I used a for loop to generate them? (Is there a better way to generate the buttons besides using a for loop?) Thanks.