I have TreeView which contains different item types. Item Styles are defined over a custom ItemContainerStyleSelector property.
My styles are all sharing a base style and only item specific stuff is defined in each style. It looks like this:
<Style x:Key="BaseStyle" TargetType="{x:Type TreeViewItem}">
...
</Style>
<Style x:Key ="SomeSpecificStyle" TargetType="{x:Type TreeViewItem}" BasedOn="{StaticResource BaseStyle}">
<Setter Property="ContextMenu" Value="{StaticResource NodeContextMenu}"/>
...
</Style>
<Style x:Key ="SomeSpecificStyle" TargetType="{x:Type TreeViewItem}" BasedOn="{StaticResource BaseStyle}">
<Setter Property="ContextMenu" Value="{StaticResource AnotherNodeContextMenu}"/>
...
</Style>
The context menu is defined like this
<ContextMenu x:Key="NodeContextMenu">
<MenuItem Header="Select Views" Command="{Binding Path=OpenViewsCommand}" />
...other specific entries
<MenuItem Header="Remove" Command="{Binding Path=DocumentRemoveCommand}" />
...other entries common for all menus
</ContextMenu>
Another context menu also should contain those common items like remove. These need to be replicated by copy paste every time the command properties, etc are changing. A hell for maintainability. Is there a way to define a context menu which contains the common items, and then "derive" specific context menus?
Edit: I found a solution with the hints from this thread: I define a Collection with the common items, and use a composite collection when defining a menu to include both new items and the common items collection
<CompositeCollection x:Key="CommonItems">
<MenuItem Header="Remove" Command="{Binding Path=DocumentRemoveCommand}">
....Other common stuff
</CompositeCollection>
<ContextMenu x:Key="NodeContextMenu">
<ContextMenu.ItemsSource>
<CompositeCollection>
<MenuItem Header="Select Views" Command="{Binding Path=OpenViewsCommand}" />
<CollectionContainer Collection="{StaticResource CommonItems}" />
</CompositeCollection>
</ContextMenu.ItemsSource>
</ContextMenu>