public struct Speakers
{
//...
public bool BackCenter { get; set; }
public bool BackLeft { get; set; }
public bool BackRight { get; set; }
public bool FrontCenter { get; set; }
public bool FrontLeft { get; set; }
public bool FrontLeftOfCenter { get; set; }
public bool FrontRight { get; set; }
public bool FrontRightOfCenter { get; set; }
public bool SideLeft { get; set; }
public bool SideRight { get; set; }
public bool Subwoofer { get; set; }
public bool TopBackCenter { get; set; }
public bool TopBackLeft { get; set; }
public bool TopBackRight { get; set; }
public bool TopCenter { get; set; }
public bool TopFrontCenter { get; set; }
public bool TopFrontLeft { get; set; }
public bool TopFrontRight { get; set; }
}
How can I easily loop through all of these and set them to false?