I just started with 3D coding in XNA and am trying to get my head around a few things.
My goal with XNA is to make a space sim game (original, I know) I am able to draw models and my camera is working as I'd like it to, where I am running into trouble is in understanding how to move my enemy ships. I have done some worth with steering behaviors in 2d, but not 3d.
My question is:
If I am trying to move ships to 'seek' a location, how does this movement effect the ship's world matrix (if at all)? I am using vector3s, and adding the acceleration to the velocity, and then the velocity to the position. Is this the right approach?
I do not have to post right now or I would, I am merely trying to understand what approach to take.
Thanks