Currently I am working on a cocos2d+Box2D project so I have deal with some Objective-C++ code.
And I am facing to such situation:
#import "cocos2d.h"
#import "Box2D.h"
@interface BasicNode : CCNode {
@private
ccColor3B _color;
b2Body *_body;
b2Fixture *_shape;
}
b2Body and b2Fixture are C++ class that defined in Box2D.h
It works if the implementation of BasicNode is named BasicNode.mm.
But if I have another file named Game.m that is using BasicNode and import BasicNode.h, it won't compile because .m file is Obj-C file and does not know about C++ code.
So I decided to move #import "Box2D.h" into implementation file and only keep type declaration in head file (this is exactly what header file should contain).
But how do I do it? They are C++ class type but they are actually just a pointer so I wrote some helper macro
#ifdef __cplusplus
#define CLS_DEF(clsname) class clsname
#else
#define CLS_DEF(clsname) struct clsname; typedef struct clsname clsname
#endif
CLS_DEF(b2Body);
CLS_DEF(b2Fixture);
It works, only if CLS_DEF(b2Body) is appear once only. Otherwise compiler will find multiple type declaration for a same name even they are the same. Than I have to change to
#ifdef __cplusplus
#define CLS_DEF(clsname) class clsname
#else
#define CLS_DEF(clsname) @class clsname
#endif
And it is working now.
But I don't think it is a great idea that I declare a C++ class type as an Obj-C class especially I am using ARC.
Is any better way do deal with it? And I don't really want to make something like this
@interface BasicNode : CCNode {
@private
ccColor3B _color;
#ifdef __cplusplus
b2Body *_body;
b2Fixture *_shape;
#else
void *_body;
void *_shape;
#endif
}
Edit: Also please tell me will my tweak way introduce any problem?? by making C++ class ivar looks like Obj-C class for other pure Obj-C code.