Are there any audio management libraries for ActionScript 3? The more tailored they are for game development the better.
I'm finding it hard to understand and work with multiple channels, which is making a lot of my audio sound screwy and cancel each other out, etc. I've been working on an RPG that can at a given time have quite a number of sounds playing such as environmental noise (like opening doors, thunder, rain, etc), walking enemies, inventory sounds (for events like dropping an item into your inventory), passive spell-casting sounds, voice clips, weapon swinging etc.
Alternatively, if there are any good resources that explain how to use multiple sound channels strategically or if someone can give a nice overview in an answer, that would be fine as well.