Is there a standard way to render hollow/vectorial objects (i.e. they have no image attached, only a border)?
I want them to be physically simulated as dynamic objects as well.
Is there a standard way to render hollow/vectorial objects (i.e. they have no image attached, only a border)?
I want them to be physically simulated as dynamic objects as well.
If your objects are rectangles, you can call Canvas.strokeRect, as described here: http://code.google.com/p/playn/wiki/GraphicsArchitecture
As for doing physics on objects, that's a separate question, but you can look at the samples to see how to use Box2D to run a physics sim.