I am trying to create a distructable floor in chipmunk
Pretty much I need a floor or body object that when a bomb explodes that the floor disappears in the area of the balls defined explosion area.
I considered useing a CPpoly shape to do this and define the vertexes each time that a bomb exploded, but discovered that this was not only intractable, but practically impossible.
Does anybody have any ideas on how I could do this in chipmunk? and sorry I am relatively new to the language and know literally only the basics. Thank you for your help.