How do I implement the controllers (joystick) into unity3d? I'm building a very barebones game where the player moves around the x and z axis. I want the joystick to show up on screen.
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What exactly do you want to do? Unity already supports Joystick input: http://docs.unity3d.com/Documentation/ScriptReference/Input.html
You can define custom input methods in the InputManger settings of the editor.

Casabian
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